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・ Ian Watt (disambiguation)
・ Ian Watt (public servant)
・ Ian Weakley
・ Ian Weatherburn
・ Ian Weatherhead
・ Ian Webster
・ Ian Wedde
・ Ian Weinberg
・ Ian Wells
・ Ian Taylor (footballer, born 1968)
・ Ian Taylor (New Zealand businessman)
・ Ian Taylor (sociologist)
・ Ian Temby
・ Ian Templeton
・ Ian Terry
Ian Terry (game designer)
・ Ian Tetley
・ Ian Theodor Beelen
・ Ian Thomas
・ Ian Thomas (baseball)
・ Ian Thomas (Belgian musician)
・ Ian Thomas (Canadian musician)
・ Ian Thomas (cricketer)
・ Ian Thomas (dressmaker)
・ Ian Thomas (umpire)
・ Ian Thomas-Moore
・ Ian Thompson
・ Ian Thompson (footballer)
・ Ian Thompson (high jumper)
・ Ian Thompson (politician)


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Ian Terry (game designer) : ウィキペディア英語版
Ian Paul Terry (born 11 February 1966) is an English computer game designer and artist. He was responsible for designing a variety of games from the early ZX Spectrum through to PC. He has co-designed successful games such as Rebelstar and Chaos, and was the lead designer in the creation of Magic & Mayhem.==Early career==Ian Terry began his career in 1984''8-Bit Girl'' ("An Interview with Ian Terry" ) (13 August, 2011.) when he set up Target Games after he received a royalty cheque from a book publisher, who had just shipped the first print run of a supplementary rule book that he had written just after leaving school.Ian drew his inspiration at this time from the video movie genre and began to design board games based on popular movies. The first of these came into fruition when he acquired the games rights to John Carpenter’s “Halloween” movie.Work on Target games was prematurely halted in 1986 when legal and contractual problems with the Maxwell-owned Fleetway Publications forced a standstill with other developments, and a subsequent lack of funding. In an effort to move away from these problems, he sought entry into the emerging computer games market and was introduced to Julian Gollop, a local games programmer. Together, they redirected Target Games, making it a limited company, with efforts concentrated solely on computer games.

Ian Paul Terry (born 11 February 1966) is an English computer game designer and artist. He was responsible for designing a variety of games from the early ZX Spectrum through to PC. He has co-designed successful games such as Rebelstar and Chaos, and was the lead designer in the creation of Magic & Mayhem.
==Early career==
Ian Terry began his career in 1984〔''8-Bit Girl'' ("An Interview with Ian Terry" ) (13 August, 2011.)〕 when he set up Target Games after he received a royalty cheque from a book publisher, who had just shipped the first print run of a supplementary rule book that he had written just after leaving school.
Ian drew his inspiration at this time from the video movie genre and began to design board games based on popular movies. The first of these came into fruition when he acquired the games rights to John Carpenter’s “Halloween” movie.
Work on Target games was prematurely halted in 1986 when legal and contractual problems with the Maxwell-owned Fleetway Publications forced a standstill with other developments, and a subsequent lack of funding. In an effort to move away from these problems, he sought entry into the emerging computer games market and was introduced to Julian Gollop, a local games programmer. Together, they redirected Target Games, making it a limited company, with efforts concentrated solely on computer games.

抄文引用元・出典: フリー百科事典『 ウィキペディア(Wikipedia)
ウィキペディアでIan Paul Terry (born 11 February 1966) is an English computer game designer and artist. He was responsible for designing a variety of games from the early ZX Spectrum through to PC. He has co-designed successful games such as Rebelstar and Chaos, and was the lead designer in the creation of Magic & Mayhem.==Early career==Ian Terry began his career in 1984''8-Bit Girl'' ("An Interview with Ian Terry" ) (13 August, 2011.) when he set up Target Games after he received a royalty cheque from a book publisher, who had just shipped the first print run of a supplementary rule book that he had written just after leaving school.Ian drew his inspiration at this time from the video movie genre and began to design board games based on popular movies. The first of these came into fruition when he acquired the games rights to John Carpenter’s “Halloween” movie.Work on Target games was prematurely halted in 1986 when legal and contractual problems with the Maxwell-owned Fleetway Publications forced a standstill with other developments, and a subsequent lack of funding. In an effort to move away from these problems, he sought entry into the emerging computer games market and was introduced to Julian Gollop, a local games programmer. Together, they redirected Target Games, making it a limited company, with efforts concentrated solely on computer games.」の詳細全文を読む



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